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再生侠:永恒 封面
BANGUMI SUBJECT1997

再生侠:永恒

平台游戏

Development on the game began in early 1995. The game's original format was scrapped in 1996 so that it could be redesigned in the same 3D maze style as the popular Tomb Raider, leading to the development cycle being stretched out to two years. A release date was announced for August 1997 to be released around the same time the Spawn film was released in theaters, but pushed back to December due to further delays. All of the character animations were recorded at Sony's in-house motion capture studio in San Diego. During development the team regularly sent unfinished copies of the game to Todd McFarlane and his right-hand man Terry Fitzgerald, who would review the game and provide feedback.

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资料

中文名
再生侠:永恒
平台
PlayStation
游戏类型
ACT
游玩人数
1人
发行日期
1997年12月9日
发行
Sony Computer Entertainment(Sony Interactive Entertainment)
开发
Sony Interactive Studios America(989 Studios)

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